Flash or HTML5/Javascript? Keep using the workflow you know best to work even faster.

Speedy development is a product of familiarity. Whether you have a significant investment in Adobe Flash or you’re a seasoned web developer, Spaceport was engineered to be familiar.

Continue using the Flash workflow

Flash-workflow

If you are already invested in the Adobe Flash workflow, you will feel right at home with Spaceport. Artists can continue to use Adobe Flash to create art assets in SWFs. Developers will code in JavaScript with our Flash-like API. With Spaceport, you will be productive in a fraction of the time you would spend learning our competitors’ products.

Continue using the HTML5/Javascript workflow

Javascript-html5-workflow

If you're a seasoned Web developer, the Spaceport workflow will be second nature to you. You'll write your code, save it to a local webserver instance, refresh the Spaceport App on your device, and instantly see your changes take effect.

Create your assets once and update them easily. No bitmaps.

Create-assets-once

The Spaceport vector graphics workflow lets you create a single, resource-efficient set of assets for use on any device, regardless of its screen resolution. Contrast this with the traditional bitmap workflow, which require resizing of massive sprite sheets to support arbitrary resolutions. Unlike sprite sheets, vector-based assets can be easily combined into composite objects with no additional storage cost.

Easy, instant over-the-air updates

Over-the-air-updates

Because your Spaceport game is simply a collection of JavaScript code and art assets running within the Spaceport App, updating the game is as simple as querying a web server for updates. This means you can continually refine your game without having to resubmit it to the iOS App Store or Android Marketplace. Spaceport does this for you. This incredibly powerful workflow gives you the flexibility needed to continuously improve your game without the headache of managing multiple updates.

try the demo, no download required

See Spaceport’s vector graphics in action

Cross Platform Future Proofing